The Blender GameKit: Introduction
Friday, August 21st, 2009Categories: Game development
This post is part of series on my experience with the book The Blender GameKit. For more information, see the first post.
The introduction section of The Blender GameKit has three chapters: a quickstart, a theoretical introduction to 3D, and an overview of Blender’s interface. There are no instructions on installing Blender, but on my Windows machine, the installation process was standard and completely painless, so none are really necessary.
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Today, I received a review copy of the book The Blender GameKit, 2nd edition. I’m always keen to learn new skills and since I know nothing about 