Archive for the 'Game development' Category

The Blender GameKit: Introduction

Friday, August 21st, 2009

Categories: Game development

This post is part of series on my experience with the book The Blender GameKit. For more information, see the first post.

The introduction section of The Blender GameKit has three chapters: a quickstart, a theoretical introduction to 3D, and an overview of Blender’s interface. There are no instructions on installing Blender, but on my Windows machine, the installation process was standard and completely painless, so none are really necessary.

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The Blender GameKit: First impressions

Tuesday, August 18th, 2009

Categories: Game development

The Blender GameKit front coverToday, I received a review copy of the book The Blender GameKit, 2nd edition. I’m always keen to learn new skills and since I know nothing about Blender, this book could prove to be very interesting. For those of you who don’t know, Blender is a free, open source 3D content creation suite. The Blender GameKit is a game creator and engine and is an integrated part of Blender.

Unfortunately, it might take me quite some time before I’ve used the book enough to write a fair review about it, so I decided to do things somewhat differently. Over the course of the coming days/weeks, I will be blogging about my experience with The Blender GameKit while I work my way through it. If you don’t want to wait for that, you can order your own copy of the book at the Blender Store.

Let’s start with some first impressions.

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Ten hours, ten games

Saturday, May 30th, 2009

Categories: Game development

Here’s a video where Mark Cooke (who has worked on Grim Fandango!) talks about how he protototyped ten game concepts in just ten hours. Very interesting stuff! Thanks to Mark for the video and thanks to Kotaku for the link.

Some thoughts about Python

Wednesday, February 25th, 2009

Categories: Game development, Programming

Lately, I’ve been using Python for game development. It’s a very pragmatic language, that’s a lot faster to develop in than something like C++. Here are some of the things I like and dislike about Python.

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Global Game Jam

Saturday, February 7th, 2009

Categories: Game development

Last week, I participated in the Global Game Jam. It’s quite an interesting experience to write a game in only 46 hours, with a team that includes people you have never met before.

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