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	<title>William Willing</title>
	<link>http://www.williamwilling.com/blog</link>
	<description>Musings from the man who isn't called William Willing</description>
	<lastBuildDate>Wed, 02 Sep 2009 15:17:29 +0000</lastBuildDate>
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		<title>The Blender GameKit: Introduction</title>
		<description>This post is part of series on my experience with the book The Blender GameKit. For more information, see the first post.

The introduction section of The Blender GameKit has three chapters: a quickstart, a theoretical introduction to 3D, and an overview of Blender's interface. There are no instructions on installing ...</description>
		<link>http://www.williamwilling.com/blog/?p=191</link>
			</item>
	<item>
		<title>The Blender GameKit: First impressions</title>
		<description>Today, I received a review copy of the book The Blender GameKit, 2nd edition. I'm always keen to learn new skills and since I know nothing about Blender, this book could prove to be very interesting. For those of you who don't know, Blender is a free, open source 3D ...</description>
		<link>http://www.williamwilling.com/blog/?p=179</link>
			</item>
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		<title>Indie Games Gone Bad</title>
		<description>Today I received an e-mail from the Xbox LIVE Team, telling me - amongst other things - that Xbox LIVE Community Games will henceforth be known as Xbox LIVE Indie Games. I don't actually get any Community/Indie Games on my Xbox, as my region doesn't seem to have that feature, ...</description>
		<link>http://www.williamwilling.com/blog/?p=176</link>
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		<title>Notes on The Secret of Monkey Island</title>
		<description>The Secret of Monkey Island: Special Edition has been released to Xbox Live and of course, I've bought and played it. I was actually quite impressed with how well it is designed (something I was less knowledgable of, fifteen years ago). I decided to take some notes on the design ...</description>
		<link>http://www.williamwilling.com/blog/?p=173</link>
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		<title>Knight&#8217;s tour</title>
		<description>An item in Professor Stewart's Cabinet of Mathematical Curiosities reminded me of a puzzle I once amused myself with during a boring physics class. I wanted to create a puzzle for the school paper where you have a 4x4 grid filled with letters and you have to use the knight's ...</description>
		<link>http://www.williamwilling.com/blog/?p=166</link>
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		<title>Tim Schafer is funny on Twitter, too</title>
		<description>It's good to see that Double Fine's upcoming game Brütal Legend is getting a lot of attention these days. The Double Fine people deserve it after way too little people played the awesome game Psychonauts. That game is easily one of my favourite computer games of all time. (The only ...</description>
		<link>http://www.williamwilling.com/blog/?p=163</link>
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		<title>MIbox</title>
		<description>Of all the reasons to buy an Xbox, I never thought Monkey Island would be one of them! Sure, you may not like the new graphics, but just the fact that they are doing this is great news. Let's hope it doesn't stop here.

Also, Telltale is giving Monkey Island the ...</description>
		<link>http://www.williamwilling.com/blog/?p=160</link>
			</item>
	<item>
		<title>Ten hours, ten games</title>
		<description>Here's a video where Mark Cooke (who has worked on Grim Fandango!) talks about how he protototyped ten game concepts in just ten hours. Very interesting stuff! Thanks to Mark for the video and thanks to Kotaku for the link.

 </description>
		<link>http://www.williamwilling.com/blog/?p=157</link>
			</item>
	<item>
		<title>std::map and std::string</title>
		<description>This is a bit trivial, but there is a chance that this information will save someone a lot of time looking in the wrong place, so I thought I'd post it. I ran into this using Visual C++ 2008, but it probably applies to some other C++-compilers as well.

If you ...</description>
		<link>http://www.williamwilling.com/blog/?p=153</link>
			</item>
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		<title>Who&#8217;s up for an adventure?</title>
		<description>Arthur van der Wal is trying to set up a team of motivated people to create an old-school point-and-click adventure game. If you are interested in donating your time to such a project, visit his website. </description>
		<link>http://www.williamwilling.com/blog/?p=151</link>
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