Archive for May, 2009

Ten hours, ten games

Saturday, May 30th, 2009

Categories: Game development

Here’s a video where Mark Cooke (who has worked on Grim Fandango!) talks about how he protototyped ten game concepts in just ten hours. Very interesting stuff! Thanks to Mark for the video and thanks to Kotaku for the link.

std::map and std::string

Monday, May 25th, 2009

Categories: Programming

This is a bit trivial, but there is a chance that this information will save someone a lot of time looking in the wrong place, so I thought I’d post it. I ran into this using Visual C++ 2008, but it probably applies to some other C++-compilers as well.

If you are using an std::map that has an std::string as a key or value and you get all kinds of error messages from your compiler about template argument deduction or implicit conversions, you probably forgot to include <string>.


Bad Behavior has blocked 41 access attempts in the last 7 days.