The Blender GameKit: Introduction

Posted August 21st, 2009 by William Willing

Categories: Game development

This post is part of series on my experience with the book The Blender GameKit. For more information, see the first post.

The introduction section of The Blender GameKit has three chapters: a quickstart, a theoretical introduction to 3D, and an overview of Blender’s interface. There are no instructions on installing Blender, but on my Windows machine, the installation process was standard and completely painless, so none are really necessary.

The quickstart is clearly meant to give you some first hand experience with Blender before you have to work your way through the theory. Initially I thought this would be completely superfluous, but I actually rather enjoyed it. You are given a 3D model of a man and the quickstart chapter tells you how to replace the texture of his face. You only learn two or three basic actions, but it gives you a taste of what it is like to work with Blender.

The next chapter introduces the basic concepts behind 3D computer graphics: coordinate systems, polygons, meshes, textures, cameras, stuff like that. This is definitely a chapter to read away from the computer in a comfortable chair, as it is all theory. Since none of this was new to me, I merely skimmed this chapter.

The last chapter of the introduction tells you everything you need to know about the Blender interface. This chapter is certainly useful, but it’s also a bit dull. Blender’s interface is quite different from that of other programs, so you definitely need this information if you haven’t used Blender before. The chapter basically walks you through the most important windows, menus and buttons of the interface. It’s quite a lot of information at once and without a tutorial to give you some hands-on experience, it’s hard to feel confident that you now know the basics of Blender. However, I decided to go on and start with tutorials. I can always refer back to this chapter if I need to.

In short, the introduction is quick and mostly painless, albeit somewhat dull at times. If nothing else, I’m looking forward to the hands-on tutorials, and maybe that was the most important purpose of the introduction all along.

1 comment on “The Blender GameKit: Introduction”

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